Cyberware

All prices are in Creds. Repairs cost 10% listed price.

Protection

     
Kinetic Barrier (2 Armor vs Ranged) Energy shield that slows high-speed projectiles. Immune to shred. Trigger (d4) to increase to 3 Armor until your next turn. 10,000
Subdermal Armor (+1 Armor, repairable) Reinforced plating under the skin. 10,000
Neural Implant (+1 Buffer) Cyberdeck in your head. 8,000
Self ICE (+1 Buffer) Software module providing a firewall against hacks and damping the neural load of activating cyberware. 5,000

Weaponry

     
Projectile Launch System (d8, blast, destructive, reload) Arm-mounted grenade launcher. Concealed inside arm until used. 2,500
Molly Razors (1d4+1d4 piercing) Four centimeter long blades under fingernails. Concealed inside hands until used. 1,500
Arm Blades (1d8+1d8) Long, piercing arm-mounted blades. Concealed inside arms until used. 4,000
Anchor Arms (d8 unarmed) Synthetic-muscle arms replacement. Saves using raw strength are made with Advantage, e.g. lifting, pulling. 8,000
Monowire (d6 piercing) Carbon filament wire with a monomolecular edge. Concealed inside hand until used. 12,500

Enhancements

     
Smartlink Allows use of smart weapons. 2,000
Reinforced Tendons Biomechanically augmented ligaments capable of absorbing extreme force. Avoid fall damage if landing on your feet. Trigger (d4) to launch into the air. 2,000
Adrenal Booster Emergency adrenaline pump. Once per day, recover 1d6 Stamina immediately after taking BOD or CTR damage. 3,500
Cybereyes Vision enhancement with zoom and camera capabilities. Trigger (d4) to target-lock, gaining an Edge on your next attack. 1,000
Pain Editor Override pain signals to the brain. Trigger (d4) Ignore negative effects of Wounds and Strain in your inventory for one minute. 2,500
Subpocket Concealed storage space just under the skin, large enough for a pistol or other non bulky item. Item still occupies inventory slot. 500
Omnihand Integrated-toolkit hand replacement. Functions as up to three tools of choice. Price is multiplied by the number of tools chosen. 500
Surgical Claw Specialised medical device capable of incredibly precise and fast movements, with cutting and cauterizing functionality for stabilising dying targets easily. 750
Active Camo Body/gear mimics surrounding colors in real-time. Invisible while stationary. Trigger (d4) to retain effect while moving. Disabled after attacking or receiving damage. 8,500
Mind-Holo Projectors Cognitive visualiser paired with internal emitters. Trigger (d4) to make anything you imagine appear as a realistic projection up to 10m away. 1,200
Redline Unleash the berserker. Trigger (d6) All attacks against you are Impaired. All ranged attacks by you are Impaired. 18,000
Speedware Spinal-implant that enhances reflexes. Always go first in combat. Trigger (d6) to take an extra action. 20,000
Chronoware Enhanced neural-sensory connection. Time perception permanently slowed. Trigger (d6) to avoid taking blast damage, or succeed a save to avoid harm. 10,000
Full Body Conversion (3 Armor, repairable) Full cyborg, leave humanity behind. Max BOD is increased to 19. Installing costs 5 Max CTR. 100,000

Cosmetic

Installing has no impact on Max CTR

     
Cybernetic Limb Robotic replacement for any appendages lost or damaged beyond repair. Offer no physical benefits. 1,000
Synthetic Skin Artificial skin replacement in color or pattern of choice. 650
Glamour Hair Artificial hair replacement that emits RGB light of choice. 350